aurélien ambroise


passionate about animation films and video games, the release of toy story was a defining moment that influenced my passion for 3d. while primarily focusing on modeling, texturing, and animation, i also possess practical knowledge in level design and basic programming skills in c#/c++. with a background in mechanical and cad engineering, i have a strong ability to adapt and quickly learn new software to meet the needs of each project. i am always eager to learn new techniques to improve my creations.



i had the opportunity to work for companies such as artefacts studio on the switch port of wrc g and other projects (to be announced), as well as with seenapsis, for whom i performed the modeling of Sam from the game a long way down, but also on product modeling for communication purposes for various brands.

reckless mine

after a year of studying level design, i decided to apply my skills and create this endless runner mobile game. it is available on google play and showcases my versatility as a creator.


complete projects

modeling, uv mapping, texturing, rigging, animation and material creation using 3ds max and vray.


modeling on blender and materials testing on substance painter.

motorsport manager modding

vehicle modeling and uv mapping for a community mod.

level design

level design experimentation on unity for a gamagora school project.

fausse note and lilly

two short film projects created respectively in cgi (end of studies) and stop motion (end of second year) during my animation studies.


acting, working with maya on the left and 3ds max on the right.

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